See, there are only so many objective truths out there about games. Here's where we get into the part of the review that I dread writing, because in order to make this point, I have to get into a little games journalism-ism. More impressively, the campaign really knows when to bring one element out, and have some others take a back seat in order to keep gameplay refreshing. It may seem jarring, confusing, and jilted on paper, but in practice, the gameplay elements really do work very well in concert with one another. As the party enters, all real-time-strategy gameplay elements fade away, and the game turns into a dungeon crawler for a few minutes as the party smashes skeletons, banishes ghosts, and hunts for loot. One early sidequest has the party traveling through a cave in order to tunnel behind enemy lines. Of particular note is the way that some quests mess with the game's formula a bit, or streamline it altogether. And that doesn't account for skill level or for the single battle skirmish mode either. There are so many sidequests and so many secret caves and alcoves to explore in each part of the world map that at the end of the day, folks might spend upwards of 30 hours on the campaign alone. You're matched with a group of heroes, each with their own equipment, spells, skill trees, and attributes to juggle, all while you're attempting to raise an army to beat back your opponents while expanding your territory by capturing control points.Īccording to the game's developers, the stand-alone campaign should take about 20 hours to complete, though I'd bet that mileage will vary for most folks. It seems like a bit of a slog in the moment, but it's appreciated when the game starts in earnest. Again, this will feel familiar to folks who grew up alongside Command & Conquer titles. It all feels at least somewhat familiar to folks who have played top-down or isometric RPGs in the past, which gives new players a nice point of entry.įrom there, it teaches you about resource management, town building, army allocation, and the other RTS elements of the game. As the game begins, a lengthy tutorial section will gently guide you through character creation, kindly pointing out each class' key attributes so that you can concentrate on them.įrom there, the game allows you to become familiar with your hero's equipment, skill tree, spells, abilities, buffs, and debuffs. In brief, SpellForce 3: Soul Harvest plays like a mash-up between Warcraft, Diablo, Dragon Age, and League of Legends. And before you ask why I've brought this up, trust that accessibility is key since there really aren't many other games quite like this one. If you're not familiar with the SpellForce series, or even SpellForce 3, Soul Harvest does a pretty impressive job of teaching new players the game's systems. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.Does the stand-alone expansion to the series, SpellForce 3: Soul Harvest, live up to the vaunted promises of its predecessors, or does it fall frustratingly short? Grow your influence and power and fill your grimoire with arcane knowledge. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce.īecome the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Command mighty heroes and armies and send them on countless quests.
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